Rooplay: Mobile gaming gets a boost with 5G

Cloud games  developer Rooplay is  demonstrating  how 5G  could  enable  a new  generation of mobile gaming by delivering a continuous, consistent high-speed connection with low-latency.

As  a  proof-of-concept,  Rooplay  compares  the  experience of  playing  a  Formula  1  driving game over 4G and 5G networks. Visitors test-driving the game can have their fastest lap entered into a MWC 2017 5G championship.

The  successful  running of  the  cloud-based  multi-player  game  will  boost  confidence in  the ability of mobile operators to provide 5G networks powerful enough to support smooth hand-overs of  user  data  from  one  cell to  the  next. It  will  utilize  the  networking principles  developed from research into cell handovers by King’s College London (KCL).

The 5G Journey, in which the growth of the next generation of mobile technologies is nurtured, is one of the three key objectives of the GSMA’s Network 2020 program.

Two of the biggest problems for multiplayer gamers on the move are slow responses times and dropped connections, according to Rooplay CEO Jason Williams. This could change the way that games will be played on5G mobile services, said Williams.

Having a slow response time (network latency of less than 10 milliseconds)is a major handicap to a competitive gamer and dropped connections can be fatal. Either flaw gives rival players free license to take out their opponent. With the help of the new 5G-enabled cellular handover technique developed by KCL, this handicap can be overcome.

Boost to business In a wider context, the technology can boost productivity and prevent losses for any users of business  applications on  the  move. As  more business applications  become  cloud-enabled and  more  work is  carried  out on  mobile  devices,  the  continuity  afforded by5G’s  cellular handover could be increasingly valuable.

The handover technology works by predicting where a mobile user of apps is likely to go to next. By  calculating  the  odds on  which  network  cell  they  are  likely to  move  into,  the net-work’s BSS/OSS systems can prepare for the transfer of relevant data. Though some packets will inevitably be lost as the user moves across cells, disruption can be minimised as the loss of information is not a significant handicap in a game.

Representatives  are on  hand to  provide  greater  details on  KCL’s  predictive pre-loading  re-search. The GSMA is also releasing a report on The 5G Era: Age of Reliable Connectivity and Intelligent Automation. The report outlines five mobile industry goals for the 5G era which, by 2020, should delivery speeds of 1 Gbps with response times under 10 milliseconds.

See a demo preview of 4G vs 5G gaming here and visit Rooplay at Network 2020 in Cnnovation City, Hall 4.

To download the report click on the image below: