A learning program that does not require the student and instructor to participate at the same time. Typically self-paced, online tutorials.
A blog that mainly publishes audio files (music or podcasting) sometimes with text and keywords for search engine optimisation.
Augmented learning is a learning technique where the environment adapts to the learner. Instead of focusing on memorization, supplemental information is presented to the learner based on the current context. The augmented content can be dynamically tailored to the learner’s natural environment by displaying text, images, video or even playing audio (music or speech).
A training curriculum that combines multiple types of media. Typically, blended learning refers to a combination of classroom-based training with self-paced e-learning.
The process of separating learning materials into brief sections in order to improve learner comprehension and retention.
Learning through the exchange and sharing of information and opinions among a peer group.
Coursecasting allows students and the general public to download and listen to audio and video recordings of class lectures to their computers, iPods and other MP3 players.
Software designed specifically for use in a classroom or other educational setting, containing instructional material, educational software, or audiovisual materials.
A person for whom digital technologies already existed when they were born, and hence has grown up with digital technology such as computers, the Internet, mobile phones and MP3s.
Broad definition of the field of using technology to deliver learning and training programs. Typically used to describe media such as CD-ROM, Internet, Intranet, wireless and mobile learning. Some include Knowledge Management as a form of e-learning.
Popular term used to describe the benefit of mobile learning’s accessibility.
Online educational or instructional content, which may be delivered via a podcast or a syndication feed such as RSS and Atom.
A web-based administration program that facilitates the creation, storage and delivery of unique learning objects, as well the management of students, rosters, and assessments.
A program that manages the administration of training. Typically includes functionality for course catalogs, launching courses, registering students, tracking student progress and assessments.
A learning community is a group of people who share common values and beliefs, are actively engaged in learning together from each other.
mLearning: Stands for “mobile learning” and refers to the usage of training programs on wireless devices like cell phones, PDAs, or other such devices.
A software application that runs in a handheld device such as a smartphone.
Sending text, images, audio or video from a cellphone or other mobile device to a blog or Web site. The advent of multimedia texting (MMS) and cellphone cameras inspired moblogging.
A Web browser designed for the small screens of mobile phones. Smartphones with Web capability come with their own Web browser; however, third-party browsers may be available.
Remote, portable, on-the-go. A “mobile” is a cellphone; however, a “mobile device” can refer to any portable device including a PDA, MP3 player or laptop.
The automatic delivery of podcasts into a mobile device. “Mobilecasting” is a generic reference to podcasts on a smartphone, whereas “MMS podcasting” refers to using the cellular messaging system to deliver brief podcasts, typically about one minute duration (see MMS). “Palmcasting” refers to Palm-based mobile devices such as the Treo and Centro smartphones.
The art and science of how children learn. The principles and methods of instruction.
A small, handheld computer currently limited in functionality (e.g., calendar, rolodex, to do list). PDA’s are expanding in their capabilities to include wireless e-mail and Internet access, thus opening opportunities for mobile learning and support.
Where podcasting meets teaching & learning, or using portable media players to support learning.
A podcast is a series of digital media files (either audio or video) that are released episodically and often downloaded through web syndication.
A learning program in which the student and instructor participate at the same time. For example, an instructor-led chat session is a form of synchronous learning.
Ubiquitous learning (or u-learning) is equivalent to some form of simple mobile learning, e.g. that learning environments can be accessed in various contexts and situations. An ubiquitous learning environment is any setting in which students can become totally immersed in the learning process.