Veloce, one of the world’s leading gaming, esports and creator media groups, urges telcos to embrace programmable 5G to unlock mobile esports, cloud gaming and live creator broadcasting
Veloce Media Group, one of the world’s leading gaming, esports and creator media groups, together with GSMA Fusion, is calling on global mobile network operators (MNOs) to accelerate the deployment of programmable 5G network capabilities to support the next generation of esports competitions, cloud gaming and live creator streaming.
The call comes as the global esports sector continues to expand rapidly, attracting more than 550 million viewers globally and supporting a commercial ecosystem exceeding USD $3.8 billion. As the industry grows, competitive gaming and live streaming place increasing demands on network performance, requiring ultra-low latency, stable throughput and zero jitter. To guarantee this, tournaments have traditionally relied on dedicated fibre connections and players competing from the same venue. While this approach guarantees performance, it restricts where events can be hosted, and limits the flexibility needed for mobile and large-scale fan experiences.
To guide the industry, Veloce has published a Statement of Requirements, defining the network capabilities needed for the gaming and creator ecosystem to deliver competitive mobile esports and large-scale live content. Developed with GSMA Fusion, part of the GSMA Open Gateway initiative, the guidance outlines how programmable networks and standardised APIs can enable reliable, high-performance experiences across regions and operators. Veloce will work with GSMA Fusion to target mobile network operators in key markets.
The Statement of Requirements follows Veloce’s successful demonstrations at MWC Doha 2025, where four live racing simulators were operated via Ooredoo Qatar’s 5G Standalone network, achieving approximately 7 ms end-to-end latency and 1 Gbps download speeds. The demonstration provided a tangible example of how the telecommunications industry can support the rapidly expanding gaming and creator economy. It also proved that modern mobile networks, when programmable, can deliver competitive esports conditions without relying on traditional infrastructure.
Key capabilities highlighted in the Statement of Requirements include:
- Priority low-latency gaming channels
- Guaranteed high throughput for live rendering and cloud gaming
- Dynamic network resource allocation
- Multi-channel separation for esports applications
- Predictive coverage and performance tools
“Esports have traditionally relied on dedicated infrastructure to guarantee performance,” said Cam Royal, Head of Esports & Gaming at Veloce Media Group. “We have now seen first-hand that modern 5G networks can deliver the same competitive conditions on mobile. The next step is to enable that capability at scale through standardised APIs, which will unlock entirely new formats for mobile tournaments, live fan experiences and creator-led content production.”
“The future of competitive esports and live creator streaming depends on networks that are as programmable and responsive as the games themselves,” said Natasha Nayak, Senior Director, GSMA Fusion. “By leveraging programmable 5G capabilities, operators can manage traffic in real time, prioritise critical applications, and ensure consistency across venues and regions. This kind of network control turns mobile infrastructure into a platform for entirely new types of entertainment.”
By exposing network capabilities through initiatives such as GSMA Open Gateway and the CAMARA Network API framework, mobile operators can enable entirely new digital services while unlocking new revenue streams from enterprise platforms. Alongside GSMA Open Gateway, GSMA Fusion acts as a demand-side bridge between industries and the global mobile ecosystem to make it easier for businesses to access and benefit from advanced mobile network capabilities through standardised APIs.
The collaboration between Fusion and Veloce represents an early example of how the telecommunications and gaming industries can work together to define these future capabilities.
Over the next 24 months, Veloce plans to stage esports competitions and gaming events across the world, providing opportunities to demonstrate the value of these APIs in unlocking the next generation of mobile-network-enabled esports and creator broadcasting at scale. Veloce are working with GSMA Fusion to target MNOs in key markets, including the United States, the United Kingdom, Brazil, Germany, India, United Arab Emirates, Saudi Arabia, Italy, South Africa, Sweden and the Netherlands.