Mobile World Congress – mEducation

Start: Sunday 24 February 2013

End: Thursday 28 February 2013

The Connected Living mEducation project showcased its market development initiatives and presented an insightful seminar at Mobile World Congress in Barcelona, 25-28 February 2013.

Here you can review the activities and download the presentations

GSMA Pavilion: Congress Square

Stop by the GSMA Pavilion in the heart of Congress Square to learn about GSMA’s many programmes and initiatives. You can demo the Connected Living Tracker – a customised tool which collates mobile products and services around the globe, and meet our mEducation Robot!

Connected City: Stands 3B2 and 3C2, Hall 3

A real city street

Visit the GSMA Connected City to find out how homes become smart, city and transport networks are optimised, healthcare reach extended and the needs of consumers and businesses are met by mobile solutions. Experience first-hand cutting-edge connected solutions brought to life by AT&T, Deutsche Telekom, KT, Telenor and Vodafone.

Witness interactive learning through mEducation augmented reality and language learning Apps. We will be showcasing the following demonstrations:

Forensic scientists: Using Augmented Reality to solve a ‘crime’
Etisalat’s application OGLE enables unique learning activity using Augmented Reality (AR). Based on the UK Science curriculum for Years 7 and 8 (learners aged 11–12), it allows teachers to assess students’ understanding of Particle Theory in a way that is highly engaging for the students and measurable for the school. Chosen students are taken out of their normal lessons to become forensic scientists for a day, seconded to a crime scene investigation in the school environment and tasked to solve the fictitious theft of a valuable artwork.

The students are first introduced to AR when they are asked to use their mobile phone or tablet computer to scan the security briefcase holding the case files. The scan reveals a unique code, which allows them to unlock the briefcase and access the confidential information. During the ‘investigation’ they then have to scan for fingerprints, analyze the crime scene and research different scientific theories including Particle Theory in order to compile the evidence required.

Alongside the technology-led activity, students record their findings and submit them as evidence for the ‘courts’ via their mobile or tablet device. If they are successful in their investigation not only will they have completed an interactive refresher on Particle Theory but also convicted their principal of an ingenious heist!

Visit the App Store or Google Play to download the App.

Los Navegantes – Spanish language app that helps children to learn a second language interactively.
Los Navegantes is a Spanish as a Second Language course for children, focused on attaining level A2 (primary) of the Common European Reference framework for education and language learning.

The children will learn Spanish in a fun way through games and enjoying the learning path. The games consist of painting, dragging, relating, cutting, and sorting out while learning vocabulary, grammar construction and pronunciation!

The course has been developed by a team of experts and Spanish as a second language teachers of Alcalingua – University of Alcalá (Spain) together with Telefónica Learning Services.

Main Features:

  • Multiple gaming and learning activities for your kids!
  • Listening, reading and writing exercises
  • Spanish grammar files
  • An easy understandable visual dictionary for children

Eureka: Spanish language learning app that makes learning a language more accessible.
Eureka is a free Spanish learning app course focused on a gaming and audio-visual environment. Enjoy your Spanish language learning process in a fun way!

The course has been developed by a team of educational experts and Spanish as a second language teachers of Alcalingua – University of Alcalá (Spain) together with Telefónica Learning Services.

Make your way through 45 units of Spanish content, playing games and completing fun stages as you go. Drag, relate, sort out and memorize while using your Spanish!

Main Features:

  • Test yourself against Spanish crosswords!
  • Improve your vocabulary and retention with memory games!
  • Drag & Drop your answers in the Spanish dialogues!
  • Listening, reading and writing exercises
  • 6 Spanish units available with approx. 20 sessions each
  • +45 units planned for your iPad!
  • Have access to Spanish grammar units and a Spanish dictionary on the go!

Visit the App Store or Google Play to download the App.

School in the Park’s Silk Road Augmented Reality App
Qualcomm’s Wireless Reach initiative has teamed up with MoGo Mobile Inc. (MoGo) and School in the Park (SITP) to develop unique educational Augmented Reality Experiences (AREs) using 3G-connected mobile devices and MoGo’s FreshAiR™ development platform.

AREs overlay digital educational material onto physical environments and can be accessed anywhere from a mobile device with wireless connectivity, camera, and GPS capabilities.

Custom AREs were designed using Vuforia™, Qualcomm’s AR platform, providing students with interactive media including text, images, audio, video, 3D models, and multiple-choice or open-ended questions during fieldtrips to the San Diego Zoo, the San Diego History Museum and the San Diego Museum of Art.

At the San Diego Museum of Art AREs allow 4th grade students to learn about the first transcontinental highway of the ancient world, the Silk Road, which was a vast network of routes connecting China with western Asia, the Mediterranean, and the Indian subcontinent. Using AREs on a snapdragon-based tablet, students are immersed into a virtual marketplace along the Silk Road where they assume the role of a potter, weaver, sculpture or painter. When students answer the interactive questions correctly they are rewarded with gold coins, which they can use to purchase items at the marketplace.


  • MoGo Mobile Inc.
  • San Diego History Center
  • San Diego Museum of Art
  • San Diego Zoo
  • School in the Park

WE Learn
In Singapore, the WE Learn mobile education project was designed specifically to teach 21st century skills to third-grade students and their teachers at Nan Chiau Primary School, a government designated “Future School” that serves as a model for primary schools throughout Singapore and Asia.

Students in Nan Chiau Primary School’s 21st century classrooms use Nokia Lumia 710 3G-enabled smartphones and a next-generation mobile learning platform tailored to the capabilities of the phone’s operating system and educational applications to develop customized curriculum in English, Science and Chinese.

The third-graders use their smartphones to access assignments; relevant websites that contain podcasts, textual material and video clips; and educational applications via Singtel’s 3G network for practicing self-directed and collaborative learning.

Files created by students on their smartphones are backed-up and synchronized to a cloud-based teaching management system, providing each student an electronic portfolio that parents can review and teachers can access for grading and feedback purposes.


  • Microsoft, Inc.
  • Nan Chiau Primary School
  • National Institute of Education
  • Nokia
  • SingTel
  • University of Michigan

GSMA Connected Living Seminar Series

GSMA Seminar Theatre, above the south entrance, Hall 1, Level 1, Room C1.1

Tuesday 26th February, 12:15 – 13:30

mEducation: the future of learning
mEducation connectivity opens up new ways of teaching and learning that can improve the effectiveness and efficiency of education and training delivery, whilst opening up new markets for mobile operators. This interactive seminar will present a vision of the potential of mobile to transform education and draw on experience of the opportunity and value of mEducation indicated by current trials and services. A senior panel of speakers made up of leading industry experts will present a broad range of live case studies and examples of the mEducation market in action.

Download the speaker presentations:
Speakers: Graham Brown-Martin, Founder, Education Design Labs. Peggy Johnson, EVP & President Global Market Development, Qualcomm. George Held, Vice President/Commerce, Etisalat.
Panelists: Florence Gaudry-Perkins, International Director-Global Government & Public Affairs, Alcatel-Lucent. Vanessa Lucio, Marketing VP , Telefonica Learning Services. Shaileen Pokress, Education Director, MIT Center for Mobile Learning. Daniel Torres Mancera, CEO, CSEV. Kaushik Pillalamarri, Senior Vice President and Head of Mobile Education and Machine-2-Machine Businesses, Reliance Communications.